- Mission Brief
- Vital Intel
- Special Ops
That’s right everyone, this year we will have a beer garden at ION!
According to our Facebook votes you choose to have Killians Irish Red and Miller Light on tap from 7pm to Midnight on both Friday and Saturday – $4 a beer.
We will also be having some great contests & games including Beer Pong and Cornhole on Friday Night. The Coolest Gun, Best Costume (must have played in the costume to be eligible), and Most/Worst Welts will be judged at the Beer Garden on Saturday Night! All prizes will be awarded from GI Sportz and Tippmann!
Friday Night-Cornhole Tournament (8-10pm), Beer Pong (10-12pm)
Saturday Night- Costume Contest-(Must have played in costume)-9pm, Coolest Gun-10pm, and Most/Worst Welts-11pm
Rules for Cornhole and Beer Pong below.
Beer Pong Rules
Deciding who goes first:
Each team will pick one person first. The two players must keep eye contact and throw the ball. If one player makes it, their team will then shoot first. If neither player makes the shot, the ball will be handed to their teammate who will try to do the same. The game will then begin.
When shooting, players must keep their elbows behind the edge of the table.
Twice per game, each team can request the cups to be rearranged at the start of their turn.. Racking may take place when you have remaining cups in the amount of 6, 4, 3, or 2. If requested, Last cup may always be pulled back and centered.
Bouncing / Swatting
If a ball hits the table and then goes into a cup (even by accident), the cup that the ball goes into is removed, as well as another cup of the defending player’s choice. If there are only 2 cups remaining, the bounce only counts as one cup, so it’s fairly useless to bounce on the last 2 cups.
Fingering / Blowing
Guys Finger, Girls Blow… Fingering is when the ball is spinning inside of a cup and the defending team pulls it out with his/her finger. Guys you get one chance to finger the ball out of the cup… If you fail you need to find a girlfriend. Ladies you have one chance to blow the ball out… If you fail you obviously weren’t in a sorority. If the cup is knocked over when trying, the shooting team then gets 2 cups taken away.
Once a cup is made and is pulled up from the rack and before the contents have been consumed (unless you’re playing with water), the cup in a player’s hand (or even if they put the drink down) can be referred to as a bitch cup or death cup. If this cup is made by the opposing team, the game is automatically over and the team to sink the death cup is victorious.
After the last cup is hit each player from the losing team has a chance to hit the remaining cups. Each player shoots until they miss, the order in which this is done does not matter. If there are racks left over they may be used now. Once both players miss and there are remaining cups, the game is over. If the players manage to hit all remaining cups the game goes into 3 cup overtime.
Three cups are placed back into a triangle shape and the would-have-been winners shoot first. There are no racks permitted on overtime, however the last cup may be pulled back / centered.
Start of the game:
Each game will start with a coin toss. The winning team then chooses to pitch first or second.
In doubles play, the first side of contestants alternate pitching corn bags until they have thrown all four corn bags, then the remaining contestant (pitching from the other cornhole platform) continue to alternate in the same manner until all four corn bags are delivered and the inning completed.
A contestant may deliver the corn bag from either the left or right pitchers box (see above) but, in any one inning, all corn bags must be delivered from the same pitcher’s box.
The contestant who scored in the preceding inning shall pitch first in the next inning. If neither pitcher scores, the contestant who pitched second (last) in the preceding inning shall pitch first in the next inning.
Scoring is simple! After all bags have been thrown, a bag remaining on the board is worth 1 point. A bag that went in the hole is worth 3 points. Add up how many points you earned and compare them to your opponents. Equal points cancel each other out so that only one team can score per round. For example, if you score 5 points and your opponent scored 3, you will add 2 points to your overall score and your team will throw first in the next round. If you scored 6 points and your opponent scored 6 as well, there will be no points awarded and whoever threw first in the last round will throw first again. A game is won when a team reaches 21 points with a lead of 2 or more points. We will be playing single elimination!
Announcing the Fall of Saigon Scenario Game Command Staff: American General: Sabria Mclaughlin American XO: Anthony Edwards of Dogs of […]...
Here’s the results of Castle Nights this past Saturday night: Red Team (Empire Castle) – 2 points Blue Team (Tippmann […]...
Yes, you read that correctly…For the 2015 season, we will be offering anyone who is paid in full at least […]...
Play paintball with your friends on your birthday and you’ll play for FREE!! Don’t forget if you bring a group […]...
Skirmish Presents an S.O.V Scenario Production Date: August 23, 2015 Rate: $39.99 per person Paintballs: Event Paint Only – $74 […]...
CASTLE NIGHTS RULES The Castle Nights format will be a scavenger hunt style game with both teams competing over […]...